Weâll have to wait to see if it has any impact on game balance. Thatâs interesting though because it suggests the option will not only change the scale of the world, but also the height of the player, which could be problematic for multiplayer games (ie: a player scaling themselves down to be much smaller than others, making it easier to hide behind cover, or taller than others to make it easier to shoot over walls). Valve specifically suggests this could be useful for some simulator games like flight sims, or even as an accessibility feature to âhelp short people reach tall places.â Image courtesy Valve If a screen capture is taken while in Zoom mode, the standard, non-zoomed view will be. This could be helpful in games that are not designed at an appropriate human scale and thus make the user feel too small or too large. Some game modes, such as VR Mode, do not support the Zoom feature. ![]() Pull your screen into the VR world, attach windows to your controllers, view 3D content and more. Similarly, the new feature in SteamVR essentially allows you to trade some peripheral view for a sharper view in a smaller area.Īnother new feature, called Override World Scale, allows you to change the perceived scale of the virtual world. Desktop+ Desktop+ is a utility application for SteamVR enabling you advanced access to your desktops and windows from within VR. Image courtesy ValveĪlthough every VR headset is ultimately limited in clarity by its lenses and resolution, in many cases âsupersamplingâ (rendering the image at a much higher resolution before scaling it down to fit the display) can make for a significantly sharper image. What now?Nothing will change for now.First is a âField-of-viewâ adjustment which works a bit like foveated rendering-you can optionally choose to reduce the size of the applicationâs field-of-view, thereby concentrating all of the available processing power in a smaller region. The changesAmongst the changes of the guidelines are changes to the aspect of streaming VR content to the Oculus Quest 1, as well as Oculus Quest 2 which have the biggest impact on the rollout plan and accessibility of the Shadow App. Quote: âApplications that stream interactive, immersive VR content may only do so from a local PC that the customer has physical access to.âThis means that Shadow wonât be able to publish the Shadow VR App on the Oculus Quest Store or the App Lab for as long as the guidelines are in place and formulated as they are. Hey dear friends of VR,In the first week of March, Facebook made some changes to their Quest Virtual Reality Check (VRC) Guidelines that affect the future of the Shadow VR App.They are just guidelines you say? Well sadly, unlike the parley, those âVRCâ Guidelines are actual rules that should be followed if you want to publish an app in Facebookâs Oculus Quest Store and App Lab. If isolated to one or more games try resetting them in Settings > Apps > Apps & Features > Game > Advanced Options. â¡ Introducing.The Shattering Shadow â¡Shattering Shadow is the choice for gamers that prefer a dark and gritty look displaying the true earth-shattering power of gaming in the cloud. This subtle, yet powerful design will make you stand-out among your friends.And thatâs a Shadow promise! The Headcrab Fans of post-apocalyptic games will find that The Headcrab will not only give you that additional ed ![]() Pimp your Oculus Quest 2 Headset Shadow Style NewsÄear #TeamShadow,We are interrupting this program with our very own r/wheredidthesodago-esque, completely hand-crafted advertisement.
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